Monday, November 10, 2014

Now it Gets Tough. Sleeping Beauty's Dungeon: 6th Level


Before proceeding, here is the Zylarthen version of these fiends:

TENTACLE MEN: Hit Dice: 8+3. Attacks: 1-6 x 4, brain attack mind blast. Armor Class: 5. Move: 12. Alignment: Chaos. Languages: Types G or E. Number Appearing: 1-4. % In Lair: 50%. Treasure: Class 4. Description: These grotesque horrors are rumored to live in inaccessible ancient communities many miles beneath the earth. Unluckily, individuals and small groups occasionally emerge on inscrutable errands into the deepest caverns or dungeon levels. Each of these humanoid creatures stands slightly taller than a man and has four tentacles surrounding its mouth. If a tentacle hits, it will penetrate to the brain in 1-4 turns (unless the creature is killed in the interim) causing death with no saving throw. The creature may also make a Mind Blast attack each turn, affecting those in a cone 60’ long with a 10’ base. Those inside the cone must make a special saving throw with a base chance of success of 11 on a twenty-sided die. Those failing their save will suffer effects as determined by an eight-sided die:

Die Roll

Effect


1
Coma—three days
2
Confused (victim will act according to the results of rolling two dice: 2-5: attack the Tentacle Man or others in its party, 6-8: do nothing, or 9-12: attack his own party)—five turns.
3
Death
4
Enrage (victim must immediately attempt to engage the Tentacle Man in melee and attack)—seven turns
5
Feeblemind (victim’s actual intelligence drops to the equivalent of an animal)—permanent.
6
Insanity—permanent
7
Sleep—one hour
8
Stun—three turns

The special save will be modified by distance (-2 if the victim is closer than 20’, -1 if the victim is 20’ to 40’ away) and by the victim’s wisdom modifier to Turn Undead. In addition, all Magic-Users will be at +4 to save.

Sleeping Beauty's Dungeon Continues...

Section A: Abominations from the Depths of the Earth
  1. Monster: 1 Troll
  2. Empty
  3. Empty
  4. Monster & Treasure: 3 Tentacle Men
  5. Empty
  6. Empty
  7. Monster & Treasure: 2 Giant Spiders
Section B: Asian Holiday
  1. Empty
  2. Monster & Treasure: 2 Ogre Magi
  3. Empty
  4. Empty
  5. Empty
  6. Monster: 1 Ogre Magi
  7. Treasure
  8. Empty
  9. Monster & Treasure: 4 Griffins
  10. Monster & Treasure: 6 Water Nagas
  11. Empty
  12. Empty
  13. Empty
  14. Monster & Treasure: 140 Giant Flies
  15. Empty
  16. Empty
  17. Monster & Treasure: 1 Wooly Rhinoceros
  18. Empty
  19. Empty
  20. Empty
  21. Empty
  22. Empty
  23. Monster: 120 Snakes
  24. Empty
  25. Empty
  26. Empty
  27. Empty
  28. Monster: 1 Hydra (6 heads)
Section C: Potpourri of Death
  1. Empty
  2. Empty
  3. Empty
  4. Treasure
  5. Monster: 2 Giant Squids
  6. Treasure
  7. Monster: 16 Lesser Vampires
  8. Empty
  9. Monster: 7 Sicarians
  10. Monster & Treasure: 1 Invisible Stalker
  11. Monster & Treasure: 16 Gelatinous Cubes
  12. Empty
  13. Monster & Treasure: 2 Bravos
  14. Empty
  15. Empty
  16. Treasure
  17. Monster: 1 Incantator
  18. Empty
  19. Empty
  20. Empty
  21. Treasure
  22. Empty
  23. Monster: 60 Berserkers
  24. Monster & Treasure: 6 Phansigars
  25. Empty
  26. Empty
  27. Monster & Treasure: 11 Bravos
  28. Empty
  29. Monster: 4 Manticoras
  30. Monster & Treasure: 1 Bear
  31. Monster & Treasure: 1 False Gnome
  32. Empty
  33. Treasure
  34. Monster & Treasure: 100 Giant Bees
  35. Empty
Section D: Mind the Ceilings (and other places)
  1. Treasure
  2. Monster& Treasure: 5 Ochre Jelly
  3. Empty
  4. Empty
  5. Monster& Treasure: 1 Lurker Above
Section E: Guild of the Six Fingers, continued
  1. Monster: 1 Hydra (5 heads)
  2. Treasure
  3. Empty
  4. Treasure
  5. Empty
  6. Empty
  7. Monster: 15 Harpaces
  8. Empty
  9. Empty
  10. Empty
  11. Empty

1 comment:

  1. Ood? You have the Ood in your dungeon?! Very well, then. Allon-sy!

    ReplyDelete