Author's Notes: Again, I reserve the right to change anything. The dungeon is meant to be fun, but not thoroughly comic. However, what's neat (to me) is the way at least apparently meaningful patterns can be generated completely randomly. Note the section exclusively inhabited by giant insects. Also, there's definitely a water theme going on here, both on this level and others. Can that be developed into something cool, even with the Sea Horses and all? I can't say for sure, but I think it's worth at least trying.
Despite their perhaps less than imposing name, Giant Hogs are some of the most fearsome creatures we have met so far, surpassed only by the Lesser Vampires on the 2nd level. One would think that 5 Giant Hogs with 6 hit dice, that each do 2-12 hits of damage would be more than a match for a group of 3rd level adventurers (just two hits would kill the average full-strength such character). Remember all hit dice are six-siders (3rd level Magic-Users only have 2) and most humanoid and non-humanoid creatures only do one six-sided die of damage.
Section A: Dungeon of Lights
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- Monster & Treasure: 2 Piercers
- Monster & Treasure: 12 Mermen
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- Monster: 1 Duellist
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- Treasure
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- Monster & Treasure: 100 Fire Beetles
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- Monster & Treasure: 5 Giant Hogs
- Monster: 2 Piercers
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- Monster & Treasure: 1 Giant Tick
- Monster & Treasure: 1 Cave Creeper
- Monster & Treasure: 5 Orcs
- Monster & Treasure: 1 Cave Creeper
- Monster & Treasure: 7 Giant Rats
- Monster: 11 Orcs
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- Monster: 23 Fire Beetles
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- Monster: 18 Fire Beetles
- Monster & Treasure: 6 Shriekers
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- Monster & Treasure: 1 Giant Hog
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- Monster & Treasure: 240 Sea Horses
- Monster & Treasure: 2 Wererats
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- Monster: 6 Diabolists
- Monster & Treasure: 14 Elves
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- Monster: 3 Giant Moths
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- Monster: 3 Giant Moths
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- Treasure
- Monster & Treasure: 1 Giant Bee
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- Monster & Treasure: 2 Huge Spiders
- Monster: 110 Giant Bees
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- Treasure
- Monster: 1 Large Spider
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- Monster: 5 Giant Flies
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- Treasure
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