Wednesday, November 12, 2014

Great Adventure Game Movie: Cloak & Dagger


This wonderful family movie references all sorts of vintage adventure games and hex wargames--Top Secret, most obviously, but there are also scenes that feature snippets of Traveller, the original AD&D Monster Manual, the Players Handbook, Blitzkreig and others. It's centered around a game store.

Henry Thomas, of E.T. fame, plays a boy who has recently lost his mother. His father (Dabney Coleman) is a good man, but doesn't understand his son's attachment to games and fantasy, thinking them a stand-in for the boy's sadness. In turn, the boy has an imaginary friend, the super spy Jack Flack (also played by Coleman) who is an answer to what he perceives as his father's distance.

The boy witnesses a real murder involving the theft of government secrets (disguised as a Cloak & Dagger videogame cartridge). Of course no one believes it, except (sort of) for his young female partner in crime (Christina Nigra). But that doesn't stop the bad guys from coming after him.

Here's a clip from the middle of the film:




Michael Murphy plays a lazily slouchy no-good, as always.

Beware the three-fingered woman.

The kids communicate on early 80's walkie-talkies. And the film makes brilliant Hitchcockian use of the Santa Fe canals.

The film is surprising, suspenseful, frightening (though appropriate for children), funny and ultimately quite moving. The ending made me cry thirty years ago, as well as now. Though this time I had to hide it from my kids.

But enough of that sentimentality (as Jack Flack might say). The other guys lost because they weren't good enough. Pick up your weapon and get moving...

Monday, November 10, 2014

Now it Gets Tough. Sleeping Beauty's Dungeon: 6th Level


Before proceeding, here is the Zylarthen version of these fiends:

TENTACLE MEN: Hit Dice: 8+3. Attacks: 1-6 x 4, brain attack mind blast. Armor Class: 5. Move: 12. Alignment: Chaos. Languages: Types G or E. Number Appearing: 1-4. % In Lair: 50%. Treasure: Class 4. Description: These grotesque horrors are rumored to live in inaccessible ancient communities many miles beneath the earth. Unluckily, individuals and small groups occasionally emerge on inscrutable errands into the deepest caverns or dungeon levels. Each of these humanoid creatures stands slightly taller than a man and has four tentacles surrounding its mouth. If a tentacle hits, it will penetrate to the brain in 1-4 turns (unless the creature is killed in the interim) causing death with no saving throw. The creature may also make a Mind Blast attack each turn, affecting those in a cone 60’ long with a 10’ base. Those inside the cone must make a special saving throw with a base chance of success of 11 on a twenty-sided die. Those failing their save will suffer effects as determined by an eight-sided die:

Die Roll

Effect


1
Coma—three days
2
Confused (victim will act according to the results of rolling two dice: 2-5: attack the Tentacle Man or others in its party, 6-8: do nothing, or 9-12: attack his own party)—five turns.
3
Death
4
Enrage (victim must immediately attempt to engage the Tentacle Man in melee and attack)—seven turns
5
Feeblemind (victim’s actual intelligence drops to the equivalent of an animal)—permanent.
6
Insanity—permanent
7
Sleep—one hour
8
Stun—three turns

The special save will be modified by distance (-2 if the victim is closer than 20’, -1 if the victim is 20’ to 40’ away) and by the victim’s wisdom modifier to Turn Undead. In addition, all Magic-Users will be at +4 to save.

Sleeping Beauty's Dungeon Continues...

Section A: Abominations from the Depths of the Earth
  1. Monster: 1 Troll
  2. Empty
  3. Empty
  4. Monster & Treasure: 3 Tentacle Men
  5. Empty
  6. Empty
  7. Monster & Treasure: 2 Giant Spiders
Section B: Asian Holiday
  1. Empty
  2. Monster & Treasure: 2 Ogre Magi
  3. Empty
  4. Empty
  5. Empty
  6. Monster: 1 Ogre Magi
  7. Treasure
  8. Empty
  9. Monster & Treasure: 4 Griffins
  10. Monster & Treasure: 6 Water Nagas
  11. Empty
  12. Empty
  13. Empty
  14. Monster & Treasure: 140 Giant Flies
  15. Empty
  16. Empty
  17. Monster & Treasure: 1 Wooly Rhinoceros
  18. Empty
  19. Empty
  20. Empty
  21. Empty
  22. Empty
  23. Monster: 120 Snakes
  24. Empty
  25. Empty
  26. Empty
  27. Empty
  28. Monster: 1 Hydra (6 heads)
Section C: Potpourri of Death
  1. Empty
  2. Empty
  3. Empty
  4. Treasure
  5. Monster: 2 Giant Squids
  6. Treasure
  7. Monster: 16 Lesser Vampires
  8. Empty
  9. Monster: 7 Sicarians
  10. Monster & Treasure: 1 Invisible Stalker
  11. Monster & Treasure: 16 Gelatinous Cubes
  12. Empty
  13. Monster & Treasure: 2 Bravos
  14. Empty
  15. Empty
  16. Treasure
  17. Monster: 1 Incantator
  18. Empty
  19. Empty
  20. Empty
  21. Treasure
  22. Empty
  23. Monster: 60 Berserkers
  24. Monster & Treasure: 6 Phansigars
  25. Empty
  26. Empty
  27. Monster & Treasure: 11 Bravos
  28. Empty
  29. Monster: 4 Manticoras
  30. Monster & Treasure: 1 Bear
  31. Monster & Treasure: 1 False Gnome
  32. Empty
  33. Treasure
  34. Monster & Treasure: 100 Giant Bees
  35. Empty
Section D: Mind the Ceilings (and other places)
  1. Treasure
  2. Monster& Treasure: 5 Ochre Jelly
  3. Empty
  4. Empty
  5. Monster& Treasure: 1 Lurker Above
Section E: Guild of the Six Fingers, continued
  1. Monster: 1 Hydra (5 heads)
  2. Treasure
  3. Empty
  4. Treasure
  5. Empty
  6. Empty
  7. Monster: 15 Harpaces
  8. Empty
  9. Empty
  10. Empty
  11. Empty

Sunday, November 9, 2014

Too Many Damn Elves! Sleeping Beauty's Dungeon: 5th Level

Elves. I hate them.

This is the strange level that I was referring to in the second set of Notes here.

Again, it is the randomly generated "raw" version that will certainly be adjusted.

Section A: What Are All These Good Guys Doing Here?
  1. Monster & Treasure: 80 Elves
  2. Empty
  3. Empty
  4. Empty
  5. Monster & Treasure: 130 Elves
  6. Monster: 17 Duellists
  7. Monster: 16 Blink Dogs
  8. Empty
  9. Empty
  10. Empty
  11. Empty
  12. Treasure
  13. Empty
  14. Monster & Treasure: 210 Elves
  15. Monster: 2 Werebears
  16. Monster & Treasure: 5 Very Young Silver Dragons
  17. Empty
  18. Monster & Treasure: 10 Tigers
  19. Empty
  20. Empty
  21. Empty
  22. Empty
  23. Empty
  24. Empty
  25. Empty
  26. Empty
  27. Empty
  28. Treasure
  29. Empty
  30. Monster & Treasure: 1 Invisible Stalker
  31. Empty
  32. Empty
  33. Monster & Treasure: 8 Giant Hogs
  34. Treasure
  35. Monster: 1 Giant Hog
Section B: Doppelgängers, Flying Creatures, Sea Creatures and More Hogs
  1. Empty
  2. Empty
  3. Monster: 8 Giant Hogs
  4. Monster & Treasure: 7 Griffins
  5. Empty
  6. Empty
  7. Empty
  8. Empty
  9. Treasure
  10. Monster: 6 Giant Hogs
  11. Empty
  12. Monster & Treasure: 1 Griffin
  13. Treasure
  14. Empty
  15. Monster: Doppelgängers
  16. Empty
  17. Empty
  18. Empty
  19. Empty
  20. Empty
  21. Monster & Treasure: 1 Sicarian
  22. Monster & Treasure: 2 Tritons
  23. Monster: 9 Giant Octopi
  24. Treasure
  25. Monster: Doppelgängers
Section C: Okay, I'm Rooting For the Cyborgs
  1. Empty
  2. Empty
  3. Empty
  4. Empty
  5. Monster & Treasure: 100 Elves
  6. Empty
  7. Monster & Treasure: 90 Elves
  8. Treasure
  9. Treasure
  10. Monster & Treasure: 5 Cyborgs
  11. Monster & Treasure: 1 Phansigar
  12. Monster & Treasure: 150 Elves
  13. Monster: 6 Giant Hogs
  14. Empty
Section D: Shriekers
  1. Empty
  2. Treasure
  3. Monster: 14 Shriekers

Jack Vance Writing Contest!


Calling all Brains of Earth!

It's a Jack Vance writing contest!

Compose a snippet in the style of Vance, most likely dialogue, but it doesn't have to be, and post it in the comments for this blog post.

Yeah. You actually have to think for this one. But you are one of the Brains...

I'll judge the winner and he or she shall receive a Psychedelic Fantasies adventure PDF from RPGNow, either Proteus Sinking (reviewed in this space a few days ago), or another of your choice.

Okay, the prize is not massive, but though I am a rich man in the ideal, my current account of terces is not extensive in the actual. According to the Gods, this is not atypical. Remind me to ask them about this sometime.

Here are three imitations I wrote myself. The first was composed in slightly altered form for a private letter. I hope the recipient doesn't mind if I make it public. I like it the best. But my wife prefers the third one:


"Your taste is exquisite," said Pantoflac. "My work is the toast of nine worlds. That I am wanted on eight of them is of no account."
"No account?" said his companion.
"No account to me," replied Pantoflac. "Nor to the universe, which I've found to be mute on such things. The true artist is above the material concerns of other men. Expend five terces to refill our flutes and I will elaborate on this theorem."

“The outcome here is inevitable. Surely you know that,” yelled the Dragonette, who while gaining a full one hundred feet on Cudgel since the river, was now noticeably drooping, making only a few short flying hops. “But I grow weary of the chase. Wait for me at the stone by the next turn. I promise you won't feel a thing.”
“Agreed,” yelled Cudgel over his shoulder. “But why not rest awhile yourself? When you recover I shall be waiting for you at the next stone.”
“You are a clever adversary,” replied the Dragonette, “when I eat you it will be with mixed emotions.”
“Not all so clever as that. In error I dropped my money pouch on the other side of the river. Did you see it?"
“Ha ha!” cried the Dragonette. “I find this banter restorative.” And with a spring he was again in the air and quickly began to accelerate.

“I find your person not unappealing,” said the woman. “And I confess to feeling a certain impulse to appreciate it further.”
“I’m truly grateful for that, Madam, as, though I am a wealthy man, I have at the moment but three terces on my person.”
“Then I will have to appreciate it at a distance,” she said laughing, and moved towards the two strangers who had just entered the room.

Apologies if the above doesn't contain a high enough ratio of obscure or invented words. My brain doesn't work that way, and I let my subscription to the OED lapse due to the above mentioned temporary shortage of terces.

It's for the fun of it.

Good luck! And may the Grues remain distracted in your presence!

Friday, November 7, 2014

OSR Art Friday: Cover of City State of the Invincible Overlord


Yes, I think this is art.

The OSR and the Old School products that it draws from is as much about aesthetics as anything else. And in turn, aesthetics is as much about the overall presentation as it is about, say, any particular illustration. Finally, fun cover hype (when it is justified) is part of the overall presentation.

Here it is for $9.00 (or $22.20, adjusting for inflation). Why should you buy it? Here are a few reasons:

  1. It's a fascinating Swords & Sorcery World!
  2. There's a Huge 34" x 44" Judge's Map of the City State!
  3. Also, there's a 17" x 22" Player's Map!
  4. With a Forty Page Guide!
  5. it's a Huge Referee's Guide for Fantasy Games!
  6. And it also includes Thunderhold, a 11" x 17" Castle of the Dwarven King!
  7. There are Two Booklets of Rules, Rumors and Renegades!
  8. And Ten Dungeon Levels!
  9. It's endorsed by Dave Arneson, Famous Fantasy Game Author!
  10. And The Entire Playing Aid Includes Seven Mapsheets & Eighty Pages...

It's like an ad from your one of your childhood comic books: 500 plastic soldiers AND 15 pieces of artillery AND 500 enemy soldiers AND three individually molded, authentically designed jeeps, for only $2.99 plus shipping! (please allow 7-12 weeks for delivery, no C.O.D.s).

I also love those circles--each filled with such promise--that show you what's being so enthusiastically described.

The cover hype of City State was justified. This is not the first edition, but it's substantially similar. Apparently when it first came out it blew everyone away. It blew me away when I first saw it.

An entire city?!! And Ten Dungeon Levels?!! And Thunderhold (just in case)?!!

Okay, so in small print we read: "Fantasy Game System Not Included". Presumably you have one of those if you've managed to get this far. Also, the "Recommended Age" is "15 and up". That just makes it all the richer if you're younger.

Speaking of fifteen-year olds, that warrior on the flying horse was drawn by someone who was still two years away from that. I'm going to quote a full passage on this from Fight On! #3:
The Origin of the "Flying Turkey" by Bob Bledsaw II: I was a lad of thirteen when the first boxes of printed Judges Guild product got stacked in my bedroom. I had aspirations of being an artist, with some talent in cartoon-ing. My father came to me and said that he needed a logo for the company, perhaps a man riding a dragon instead of a horse, “waving a cutlass like one of Teddy Roosevelt’s Roughriders.” A dragon felt a bit too TSR-ish, so I offered a Pegasus, as it was horse-like enough, and he agreed. I drew the “flying turkey” in 30 minutes, and off he went to have it printed. It was in pencil with intricate shading and detail, but the printer informed him that it would work better in multipurpose application if it was inked. Dad took out an engineering .00 pen from his pocket (a leftover from his work at General Electric) and inked it quickly on the counter while the printer looked on. Because of his rush, he failed to ink the fingers of the raised right hand and accidentally faced it back. That is why the ‘flying turkey’, as he called it, has, if you look closely, a left hand on his right arm.
Well, those days are gone, obviously, with all of their associated stories. And I can only feel a bit melancholy when I read about them.

Adventure Review: Proteus Sinking (Psychedelic Fantasies Module 8)


Adventure: Proteus Sinking.
Author: Bjorn Warmedal.
Publisher: Geoffrey McKinney (Psychedelic Fantasies), 2014.
Compatibility: Any Old School edition or clone.
Recommended Character Levels: 1-3.
Availability: PDF: $2.95 or Pay What You Want.

Here's an excerpt from the description of all Psychedelic Fantasies products:
These modules revel in unconstrained imagination. Every monster, every magic item, and every magic spell is a unique and never-before-seen creation of the author. No orcs, fireballs, or +1 swords will be found within. Leave the familiar behind to explore hitherto undreamed of wonders… 
Proteus Sinking is an utterly charming low-level adventure with a sort of whimsical science-fiction setting. Since it is the most recent of Geoffrey McKinney's (of Carcosa fame) Psychedelic Fantasies I am sort of working backwards here. But I heard about the module after briefly meeting the author online. So I looked at the Preview on RPGNow and was immediately hooked by the unique setting. I'm going to quote the "Background" in full:
The Globonauts are bipedal slime creatures of a fluorescent blue colour. They travel through space and dimensions to find beauty and happiness, attempting to discern how these qualities come to be and how best to preserve them. They do not understand happiness themselves, however, as they are mostly in a melancholic mood. 
During their travels their ship, the Proteus, was somehow infected with a powerful psychotropic virus, which eventually corrupted the entire ship and caused it to crash in a dark and disgusting swamp. The ship now lies propped up on top of a tentacle monster that at the same time tries to enter the ship to plunder it of anything organic (read: edible) and prevents the ship from sliding into the depths of the swamp. 
All Globonauts, being tightly integrated into the dimensional energies of the ship, now feel confused and depressed. They dare not leave the ship – in fact they might not even be aware of the possibility – and they spend their time trying to survive mentally. This includes holding a perpetual colourful disco in one of the rooms on the ship, imbibing fluids and substances that all Globonauts feel is part of the activities of a proper party.
See. Now you're hooked.

Psychedelic Fantasy modules contain no art--color or otherwise. It's therefore a brilliant stratagem to incorporate exploding color into the name. That's a compliment not a criticism. The PDF is entirely black-and-white text. But when I think of it, I imagine those very blue Globonauts.

I hope the author will pardon me if I didn't keep thinking of the ship as similar to the one in The Awful Green Things from Outer Space, with the Globonauts and their mutated pet Spiderlings (made out of jelly, of course) as sort of an alternating cross between crew and slime.

As with Green Things, there are various random outcomes that could be beneficial, harmful or strange but are always cool. These are summed up in the tables--"What is in the Globonaut Chest?" "What does that button/switch do?" "What happens when the pipe breaks?" and "Random Mutations".

One of the central ideas of the adventure is that everyone an everything on the ship is affected by whether the ship as a whole is lawful, neutral or chaotic. This status is in turn dependent on the mix of green or pink fluid connected to each of three disembodied brains, which the characters may be able to affect, intentionally or otherwise.

There are 34 rooms on the ship, most containing an alien derived something that the adventurers will find mysterious, wondrous, fantastic and perhaps deadly. Plus those tentacles are often in residence. Though the links to the dark fantasy of Carcosa or Lamentations of the Flame Princess are obvious, I think this adventure would be perfect for children (with a few modifications--perhaps replacing the mutant humanoid navigators and their disembodied brains with robot bodies and robot heads, for example).

This module is a triumph of a unique, one-session adventure. For $2.50 it captivated me for an hour, making me think and smile. I would love to run it, especially with a group of children for whom Game of Thrones is not the be-all and end-all of imaginative fantasy. Since my three-year old daughter was captivated by the Fiend Folio the other night (I had inadvertently left it on the coffee table while sorting things), perhaps that's only a few years away...

“Daddy, what is that?”
“That’s a Bunyip, darling.”
“Oh, a Bunyip.”
“Daddy, what is that?”
“That’s a Son of Kyuss, darling.”
“Oh. A Son of Kyuss. I don’t like them, Daddy.”