Showing posts with label jeffro johnson. Show all posts
Showing posts with label jeffro johnson. Show all posts

Tuesday, May 30, 2017

Jeffro Johnson on Margaret St. Clair

Margaret St. Clair

I'm an opponent of the politicization of gaming, just as I'm an opponent of the politicization of fantasy and science fiction literature. That doesn't mean I'm against political fiction or even political gaming per se. So, what do I mean?

Many of the best works in classic fantasy and science fiction were certainly political to one degree or another. What I'm against is one political group - in current times, it's a vocal and bullying minority within the left - taking on the self-imposed role of gatekeeper and censor against authors and political views in opposition to their own or whom they don't like.

Why am I against this? Well, largely because, as strongly as I may feel about certain political issues, some of the fantasy and science fiction novels that I have learned the most from and/or have enjoyed the most have been written from a point of view opposed to mine, often diametrically opposed to mine. People are people, and just because you disagree with them, or even just because they (you think) are objectively wrong about this or that, doesn't mean they don't have something important (to you) to say. Indeed, I would even argue that this is largely how we learn.

I'm not bragging about having a particularly tolerant point of view, or whatever. Rather I assume many if not most readers in the genre have similar experiences and would agree. It's only human, I think.

That's why the bullies want to stamp it out.

Jeffro Johnson makes a number of "controversial" claims in his recent book, Appendix N: A Literary History of Dungeons & Dragons, some of which are, I suppose, in some sense "political" if the term has any meaning. He makes some counter-intuitive observations and arguments about sex and sexism, as well as Christianity - observations and arguments that have not unsurprisingly raised the hackles of some on the left. One of his recommendations is "regress harder," which sounds, and arguably is, reactionary (if that term has any meaning). Not that there's anything wrong with it.

But I think it's important to note that this is only one aspect of Appendix N (an aspect that I think is more than fine, but still). Or rather, if it is the primary aspect, it's meaning may be misunderstood. The authors and books on Gary Gygax's Appendix N list are a diverse lot. About the only things they have in common are 1) they're all on the list, 2) they're mostly forgotten or neglected by current critics and readers, 3) they all influenced to a lesser or greater extent the rules mechanics and/or vibe of original Dungeons & Dragons, and 4) they're all (or almost all) hugely worthwhile to read.

The politics and philosophies of the authors are all across the map.

One of the things I've always admired about Johnson, is despite his opinionated viewpoints (a condition of most OSR bloggers and commentators, of course), he always goes out of his way to find and promote the best or most interesting claims from a wide diversity of people - especially those who might have different politics. This is true for the bloggers he favorably cites or riffs on. It's also true for the authors he talks about in Appendix N.

This might sound like I'm heaping praise on Johnson. Actually, I'm not, or not per se. Rather, it's the natural human approach. And it's how most fantasy and science critics used to go about things. It's only the contemporary politicized bullies that have a problem with it.

Consider the author Margaret St. Clair (1911-95). St. Clair is one of the least well known authors on the Appendix N list, at least today. I'm fairly well acquainted with the history of fantasy and Appendix N lore, but I had never known anything about her (other than knowing she was on the list), and had not read her.

But Gygax included her on his list. Why?

Let's put that question aside for a moment and look at Johnson's first paragraph on her in his chapter, "Sign of the Labrys by Margaret St. Clair":
Margaret St. Clair’s formula for an original novel is to start with a realistic dystopian near-future, then layer in a major fantasy element for counter-point, incorporate widespread drug use and hallucinations, and finally throw in at least two over-the-top science-fiction elements that (in comic book fashion) fail to disrupt either the setting or the plot overmuch. It’s a potent combination that so dazzled her publishers that they could only explain her writing talent as being due to her feminine proximity to the primitive, her consciousness of the moon-pulls, and her Bene Gesserit-like awareness of “humankind’s obscure and ancient past.”
Chances are you've never read St. Clair, but if that bit doesn't make you want to read her, I don't know what.

St. Clair was the son of a Democrat politician, a feminist (I think), a Wiccan, a sometime devotee of nudist colonies (along with her husband) and a lifelong supporter of the American Friends Service Committee. In other words, not exactly a right-wing Heinleinesque sort of figure.

She was also, quite probably, one of the inventors (in terms of her influence) of the megadungeon:
Take, for example, this recent comment from game blogger DM David:
In the fantasies that inspired the game, no character explores a dungeon. At best, you can find elements of the dungeon crawl, such as treasure in the mummy’s tomb, orcs in Moria, traps in a Conan yarn, and so on.
This is just not the case. The archetypal Gygaxian dungeon really does have a literary antecedent, and it’s here in this book [Sign of the Labrys]. Each level has a different theme, from living areas for survivors of the apocalypse to scientists and their unusual wandering monster creations, creations, and on to the VIP level, where everyone is doped up on euph pills. Exploration is a key part of the plot as the lower levels are only connected by secret passages. At the same time—just like in the best dungeon designs—there is also more than one way to get from one level to the next and sometimes ways to bypass levels entirely. Finally, the action of the novel is focused on exactly the sort of thing that consumes the bulk of so many game sessions to this day: a battle within a dungeon by two rival factions.
As far as I know, no one has ever made this connection, even though Gygax telegraphed it, more than forty years ago. (The "official" Appendix N list of 29 authors appeared in the Advanced Dungeons & Dragons Dungeon Master's Guide, published in 1979. However an earlier and shorter list, containing 21 authors - 20 of whom would carry over into Appendix N, appeared in the December, 1976 issue of The Dragon magazine under the heading "Fantasy/Swords & Sorcery: Recommended Reading, From Gary Gygax.")   

Not to rub things in against poor feminist blogger Cecilia D'Anastasio, but her tyrannical patriarchal Gygaxian dungeon was actually in part invented by a Wiccan pacifist.

There's much more in the chapter than this, including more of an argument and explanation for the megadungeon thing, and more about the complexity of St. Clair's Wiccan (yes, Wiccan) perspective. You'll have to read it on your own. But here's how the chapter ends:
No, after thinking this over, there is really not one thing I’d change about this book. From the publisher’s bizarre back cover blurb to the original inspiration of the Gygaxian megadungeon, from the drug-infused apocalypse to the bizarre mixing and matching of science-fiction and fantasy elements, this book is a masterpiece. There’s something intensely satisfying about the fact that conventions in tabletop games that we take for granted today sprang from something that was so fiercely original. This is a book that is so weird on so many levels that it really shouldn’t even exist. That’s why it’s awesome.
My own view is that Johnson is rekindling an interest in these works, just as Lin Carter and Ballantine Books did in a different way in the sixties with their "Adult Fantasy Series." And other authors and bloggers are starting to take up the challenge.

As the fantasy and science fiction author John C. Wright says in his Introduction to Appendix N:
Ignore the Thought Police. Read. Decide. Learn to enjoy what you enjoy. Because the heritage belongs to us all. And who knows? You may find the books that your favorite author read as his favorite books when he was young. All these worlds are yours. You have merely to claim them.
Personally, I find that an invitation almost impossible to resist. Clever scribbler, that John C. Wright.

All these worlds are yours. You have merely to claim them.

Monday, May 22, 2017

Jeffro Johnson's Appendix N: Preview to a Review


I'm midway through reading Jeffro Johnson's Appendix N: a Literary History of Dungeons & Dragons, published by Castalia House. I'm going slowly and it's been a sort of surreal experience for reasons having nothing to do with the book itself. Rather, since Appendix N is not yet available in hard copy, and since I do not own a Kindle or tablet, I'm reading it entirely on my iPhone - a first for me. And for reasons of pride or habit or whatever, that means I'm reading it exclusively on busy train rides. It's sort of an experiment. I'll probably reread it quickly on my desk computer.

The book is wonderful.

If you haven't read Appendix N but you've heard a bit about it, I wonder what you think it is. I had thought it would be more of a straight literary analysis of books that Gygax and others claimed had influenced D&D, which would of course have been fine. But in fact there are many more references and discussions of gaming than I anticipated, which is more than fine.

It's interesting to compare it to the discussions of the relevant fantasy literature in Jon Peterson's Playing at the World. A bit of the same ground is covered, but of course Johnson has the space to go into much more detail, as well as marching into new and interesting territory - he does a lot more than look at alignments or the Vancian origins of magic, etc. Just to take one example, there's a neat discussion of how Vance's Dying Earth setting was perhaps at least part of the inspiration for the random encounter tables on Castles in The Underworld & Wilderness Adventures - inspiration that was largely overlooked or forgotten, as well as becoming somewhat of a lost opportunity as the game developed.

Peterson was the neutral historian, a stance that was precisely appropriate for his task. I've read his 698 page book twice and think it's clearly the book of record on the overall historical topic, as well as being endlessly fascinating. But I can see how some (who might have a mild aversion to long history books or whatever) might call it "dry."

Johnson's Appendix N is anything but, partly because the genre of Appendix N (it was for a while - still is? - number one in the Criticism and Theory category on Amazon) allows for and requires more in the way of opinions - an area in which Johnson does not disappoint - but also because, unlike the historian, Peterson, Johnson is writing as an active gamer, in part for active gamers. So, for example, in the middle of a discussion of L. Sprague de Camp's Lest Darkness Fall - a book that I inexplicably didn't like twenty-five years ago, but that I am now convinced I must read again - there's an out of the blue (or so it first seemed) detailed discussion of how to run a good "domain game" in Dungeons & Dragons. Of course, the discussion makes sense in the context of de Camp's book. High-level player-characters run by 21st century players are in somewhat the same position as the time-traveling 20th century protagonist of Darkness. But it was still a delightful surprise.

Johnson also incorporates some input from current game bloggers, as well as including in his appendix, reviews of three game products as well as a fascinating interview with Tunnels & Trolls designer Ken St. Andre.

In fairness to me, or to my initial misunderstanding of the contents of the book, Johnson had earlier summarized some of his conclusions after reading and reviewing (in blog form) most of the Appendix N literature. None of them directly addressed game questions per se. If some of the following claims sound counter-intuitive or even a bit outrageous, I urge you to read the arguments for them in the book:

  • Tolkien’s ascendancy was not inevitable. It’s really a fluke that he even became the template for the modern fantasy epic
  • A half dozen authors would have easily been considered on par with Tolkien in the seventies . . .
  • Entire genres have been all but eliminated. The majority of the Appendix N list falls under either planetary romance, science fantasy, or weird fiction. Most people’s readings of AD&D and OD&D are done without a familiarity of these genres.
  • Science fiction and fantasy were much more related up through the seventies. Several Appendix N authors did top notch work in both genres. Some did work that could be classified as neither.
  • It used to be normal for science fiction and fantasy fans to read books that were published between 1910 and 1977. There was a sense of canon in the seventies that has since been obliterated.
  • Modern fandom is now divorced from its past in a way that would be completely alien to game designers in the seventies. They had no problem synthesizing elements from classics, grandmasters of the thirties, and new wave authors.

Read the rest here.

Full review to follow, but if anyone who hasn't purchased or read it yet, wants to jump on board now, you won't be disappointed.

Monday, December 8, 2014

Save Versus All Wands Makes the Top Ten!


Save Versus All Wands is honored to have been chosen as one of the Top Ten Gaming Blogs of 2014 by Jeffro Johnson of Jeffro's Space Gaming Blog and Castalia House. Jeffro revealed his choices on Friday (one by one and with much drum rolling and fanfare) on Google+ (later reposted on his blog). He also posted it on the new Recommendwhere he is now an Expert reviewer.

Here is the list:
  1. Gaming Ballistic by Douglas Cole
  2. Dungeon Fantastic by Peter V. Dell’Orto
  3. Save Versus All Wands
  4. Delta’s D&D Hotspot by Delta 
  5. The Tao of D&D by Alexis Smolensk
  6. Semper Initiativus Unum by Wayne Rossi
  7. Hack & Slash by Courtney Campbell
  8. Don't Split the Party by Rick Stump
  9. RPG Snob by Jason Packer
  10. Pulsipher Game Design by Lewis Pulsipher
Jeffro commented on the methodology behind the rankings:
The shortlist came from whoever was writing stuff that I would link to on my blog. Every link was essentially a vote by me for who I enjoyed reading. However... the actual rankings came from what my own readers were clicking on. While some might quibble over the exact order, I think that these really are all together the best gaming blogs around. I certainly have gotten a lot of enjoyment out of them.
This is a super group of blogs and bloggers, and without false humility I feel a bit unworthy to be included on it. But I will proudly take credit for at least having the good taste to already be an enthusiastic reader of most of them. Being made aware of the others was a treat.

Jeffro's Space Gaming Blog: Microgames, Monster Games, and Role Playing Games contains a gold mine of material, stretching back an amazing ten years. There are hundreds of posts on Car Wars (the original focus of the blog), Traveller, other science fiction games such as Ogre and Star Fleet Battlesmilitary wargames (a large and diverse assortment) as well as, of course, old school D&D. Jeffro sometimes posts material inspired by or about gaming with his children. These are quite funny but also wise, as well as being an inspiration for this relatively new father.

In addition, Jeffro is one of the in-house reviewers for the fantasy publisher Castalia House, where he is in the midst of a series of lengthy and detailed reviews of works by the "Appendix N" authors.

I should note that it was Jeffro who first brought up the Femen angle, quipping that mentioning Save Versus All Wands might spark a Femen protest. In return, I thought it might be fun to take advantage of my links in the radical feminist and performance artist communities and "create" one for him.

If he wants to do an interview with Pussy Riot, I might be able to set that up...

But being included on his list made my month.  

Cheers again and here's to another ten years, my friend.