Showing posts with label alignment. Show all posts
Showing posts with label alignment. Show all posts

Wednesday, December 24, 2014

Alignment in OD&D and Zylarthen, Part II

One of the greatest of the Appendix N novels
So the first comment on the last post by Reverance Pavane (aka Ian Borchardt) asked some great questions that deserve more detailed answers than I initially gave. I'd like to reprint the comment in full here:
I think you are starting out with an assumption here brought on from later editions that alignment is actually "a moral outlook." I personally don't think morality came into it until the Good/Evil dichotomy was introduced in Greyhawk. Before this it was what it literally said it was - an alignment with a faction - whether that was the seelie/unseelie of Andersons' A Broken Sword, the eternal battle of Moorcock's Elric series, or even something as obscure as the reality/unreality of Brunner's Traveller in Black. 
That being said people generally prefer order ("may you live in interesting times" is a curse for a very good reason) so Law often gets equated with being a desirable or good quality. The fact that many "monsters" are in the Chaos list make it inherently bad. 
My personal response to the original OD&D list was to consider Law to be akin to civilisation, and Chaos to be akin to the wilderness. (Although to be more precise the Chaos elements were those who either raided civilisation or directly opposed the expansion of civilization. ) As more and more of the wilderness is conquered and brought to order and settled it moves from Chaos to Law. The traditional dungeons, for example, could be considered bastions of Chaos. (This follows more of the Brunner model.)
I'm going to break this down into two questions about alignment in OD&D:
  1. Is alignment a moral outlook as opposed to (merely) an alliance with a "side"?
  2. Is Law vs. Chaos equivalent to, or does it at least track (in some fairly close sense) Good vs. Evil?
Now, I think Ian is right that by the time we get to the AD&D Players Handbook (1978), it was a moral outlook, which doesn't mean it necessarily started out that way in 1974. AD&D also introduced a nine-point alliance scheme, which explicitly contrasted the concepts of Law and Chaos with Good and Evil, and this was foreshadowed in Basic D&D (1977) with the five-point system. But this leaves unanswered the meaning of the terms before that, as well as in the Moldvay/Cook, Basic/Expert set (1981) a few years later, which reverted to the three-point system).

Also, Ian is correct in claiming that there might be a difference between successive iterations of OD&D, for example, between the first edition "The Three Little Brown Books" (1974) and Greyhawk (1975). Among other things, it might be the case that Greyhawk was a sort of bridge between the original edition and AD&D.


Let's go to the sources. First, two from Appendix N (fantasy authors and texts that Gary Gygax explicitly cited as inspirations for D&D)--Poul Anderson's Three Hearts and Three Lions (1961) and Michael Moorcock's Elric series (1961-). Here we'll crib somewhat from Jon Peterson's Playing at the World. Then we'll look at the text from to Chainmail (1971-), The Three Little Brown Books, Greyhawk and an article Gygax wrote in The Strategic Review (1976). I've read both Anderson and Moorcock but it's been a while. (No, I'm not going to reread them for this blog post.) So I'm going to rely somewhat for quotes and such on Peterson's book.


In Three Hearts and Three Lions a Danish anti-Nazi resistance fighter, Holger Carlson, finds himself transported to an alternate universe early middle-ages, where he becomes involved in a struggle between Law and Chaos. Most humans are on the side of Law, whereas elves, trolls, giants and many other monstrous creatures are on the side of Chaos. Some are neutral between the two, such as the swanmay, Alianora, whom Holger will fall in love with. Later, after he is transported back to 20th century Europe, he decides that the struggle between Law and Chaos is being fought or refought as the current war between the Allied powers and the Nazis.

Now, here the focus is obviously on sides. "Holger is frequently questioned about his allegiances: 'Which side be ye on? Law or Chaos,' Alianora asks him, to which he replies, after hesitating, 'Law, I suppose'" (Peterson, p. 181). Chaos has it's ugly and monstrous components, but it is also frequently attractive, at least superficially, exemplified by the sexually seductive elves. So while Chaos may certainly track evil, its partisans do not all go around dressed in black with skulls on their standards. That Law and Chaos are more sides and not precisely moral outlooks is apparent in the fact that Holger--an adult man who has obviously already made some important moral choices in his life--has to identify them and (so it seems) decide between them, as opposed to just being one or the other.

But these sides are not independent of personal moral behavior.
The most striking illustration of this in the novel is the incident where Holger, mindful of his missed opportunities for dalliance with the Faerie, surreptitiously palpates the breast of the sleeping Alianora--not exactly at his most pious. Virtually as soon as he does so, the party is attacked by a giant, whom Holger attempts to repel by invoking the names of the Holy Trinity. The giant replies dismissively, "Too late for that, mortal, when you've broken the good circle by your sinful wishes and not yet made act of contrition" (Peterson, p. 184).
Here and elsewhere, Chaos is linked (to a large extent) with sin and evil conduct, while Law is identified with Christian morality.

Moorcock, in his Elric series, also features a struggle between Law and Chaos. But as befits a 1960's-ish New Wavy skeptical leftist (that's not a criticism as much as I think a relatively accurate characterization) has a moral metaphysics that is a bit more, shall we say, nuanced. The hero, or more precisely anti-hero, Elric, has a Chaotic god as a patron, and carries a sword "forged by Chaos to vanquish Chaos" (Peterson, p. 182). So he variously "allies" as well as fights against both sides. Whether these sides can be slapped with the labels "Good" and "Evil" is questionable or perhaps merely semantic. Moorcock is at least coy here by flirting with the conventional interpretation, calling the Lords of Chaos "the Dukes of Hell".  However, Moorcock seems to imply that peace resides in keeping a "Balance" between the two (Peterson pp. 182-3). And while Elric is certainly not a paragon of conventional virtue, the thrust of the series is that individual moral conduct is in any case somewhat separate from the "eternal struggle" of Law and Chaos.

While Anderson's and Moorcock's conceptions of Law vs. Chaos are quite different, I'm going to jump ahead and put my cards on the table right now. However one comes down on the meaning of the terms (and we'll shortly see what OD&D and Zylarthen have to say about that), labeling the struggle as one between "Law vs. Chaos" as opposed to labeling it as "Good vs. Evil" just sounds cooler.

What's wrong with cooler?

Next, Chainmail...

Monday, December 22, 2014

Alignment in OD&D and Zylarthen, Part I

From The Dragon No. 39. Guess what alignment he is.

In these posts, I won’t be tracing or debating the changes, variances or related minutia of alignment through the editions—such as the three-point vs. five point vs. nine point systems, or the alignment languages question, etc. Rather, I want to look at the notion of alignment in general.

The basic idea goes something like this (these are my words, not text contained in any edition):
Each player-character must at the start of play choose a moral outlook, called an “alignment”, which will guide and to some degree limit the choices and actions of the character within the game. Alignment, along with class and race will be one of the factors to take into consideration for proper “role-playing”.
I actually think alignment is one of the more consistent things through the various editions of Dungeons & Dragons (again, if one ignores changes at the margins such as whether there are three, five, nine or how ever many of them), so there isn’t any old school vs. new school issue here. True to form, though, OD&D had only a few lines on the matter—as opposed to the pages often spent on it in later editions:
Before the game begins it is not only necessary to select a role, but it is also necessary to determine what stance the character will take - Law, Neutrality, or Chaos…Character types are limited as follows by this alignment. Men & Magic, p. 9.
Oddly, the text then immediately switches focus to monster (not character) types, presenting three lists that outline the alignments of the various intelligent monsters. Here is the full text, including that of the above:



Note that most monsters appear on only one list. A few appear on two—either Law and Neutrality or Chaos and Neutrality—but only one—Men—appear on all three. (Technically, Lycanthropes are also on all three but that’s only because, as we’ll find out later, there are different types of them.) That there is no underline for the "Men" under Neutrality or Chaos is I assume a mistake. 

Precisely what is meant by taking a stance, or perhaps more importantly, what is meant by the labels Law, Neutrality or Chaos is not explained. Obviously, though, the composition of the lists says a lot—Unicorns and Patriarchs are Lawful, Evil Priests and Vampires are Chaotic, etc.* A bit more about alignment will be sketched in later in discussions of some of the spells and the properties of magic swords (of all things). For example, for the spell Reincarnation, we learn that a character may only be reincarnated as a creature of the same alignment.

The major points that emerge from the full text are these:

  1. Law and Chaos appear to at least track good and evil (whether they are precisely equivalent to them is left unsaid).
  2. One's alignment is pretty fundamental to one's being. It might change (perhaps as a result of a cursed item) but that would be a big deal.
  3. For Player-characters alignment is an individual choice, made early—at the time of character creation.
  4. However, for all except player-characters and perhaps some important non-player characters, alignment seems to be a collective thing. For most races, every member of that race will (it is implied) be of the same alignment. And even for those races that can vary, the variance seems to go by group. For example, in the “Men” category, Dervishes are Lawful while Pirates are Chaotic.
What is wrong with this scheme? What is right with it? Did I do anything differently in Seven Voyages of Zylarthen? More in Part II...


*Wikipedia fib alert: the entry for Alignment (Dungeons & Dragons) reads “Dwarves were Lawful and elves Chaotic, while humans could be any of the three alignments. [citation needed].” Actually, as the above makes clear, both Dwarves and Elves are listed as being potentially either Lawful or Neutral (along with Gnomes and Rocs). Good luck on that citation.