- Should all weapons do 1d6 damage? Why not? Combat is abstract.
- In a certain sense all weapons do the same damage in the end. Being fatally stabbed by a dagger is just as bad as being fatally stabbed by a two-handed sword.
- It’s simpler.
- Rolling different kinds of dice (as well as different numbers of dice) for each weapon distracts from the “ballet of combat”. Having all weapons do 1d6 focuses attention on the combat not on the dice.
- Having some weapons do more than 1d6 damage introduces an annoying sort of inflation into the game. If, for example, the damage done by a two-handed sword is increased from 1d6 in Men & Magic to 3d6 damage in Greyhawk (at least against large creatures), then to be fair (or rather, in the interests of realism or consistency), many of those large creatures must have their damage increased as well.
- Having all weapons do 1d6 damage introduces more diversity in the choice of weapons. From the point of view of fantasy role-playing, this is a good thing. If weapons do different amounts of damage, players will gravitate to only a few of them--those that do the most damage. That’s a bad thing.
- Having all weapons do 1d6 damage allows you to come up with other reasons (more fun and more realistic) to choose some weapons over others—some weapons you can charge with, others might be better at piercing armor, etc. This is healthy.
- It’s a feature of the original game. How could Gygax and Holmes have been wrong?
Am I leaving any out?